Concept of Open World Games

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From this article, we are going to learn about ‘open world games‘ which is a very much famous gaming category now days.

Make sure to read our article about computer gaming too.

In modern classification of games, open world games has occupied a huge position within the gaming community. The concept of open world has came all the way from 1980’s but it truly come to effect since early 2000’s.

Open World games
Screenshot from Witcher 3 : Image From everythinggaming

Why we call it ‘Open World’ ?

Basically in open world games, we can see a virtual world we the player can feel unique amount of gameplay experience. In most cases they do not have more linear gameplay story line but the freedom of playing the game the way the player need.

As mentioned earlier, concept of open world games began to grab the hearts of the gamers in early 2000’s by the realease of ‘GTA (Grand Theft Auto) III’. That game made the basic standards of a open world games which followed later.

Key Aspects

Games which have this freedom of gameplay has some main aspects comparing to other games. Let’s talk about them in details.

Character Creation and Development

These games gives the player the opportunity of create their own character in the game. Player can decide the gender (some games doesn’t give this ability) , race and how the character looks like. As examples we can point out Bethesda’s ‘Elder Scrolls ‘ and ‘Fallout’ franchises.

Character Creation - Skyrim
Character Creation in Elder Scrolls V – Skyrim : Image From reddit

There are some games which are not giving character creation but they gives some advanced character development mechanics. This determines the skills of the characters we playing in the virtual world. We can simply say CD Projekt’s Witcher franchise for this type.

Decision Making

Many open world games give this ability of making the decisions in the story of the game. These decisions can affect the story directly or indirectly to the story, some may affect NPC’s ( Non Player Character). In fact, these decisions can some times kill your favorite NPC when the story continues. We can have CD Projekt’s Witcher and EA’s Mass Effect as prime examples for this type of scenarios.

Autonomy

This is the quality which illustrates the freedom of doing things in the game itself. Basically we can’t do anything in a game, because of the current game development technologies are not too powerful to do such things. However MMORPG ( Massively Multiplayer Online Role-Playing Games) has more autonomy, providing players to do many things in the game.

Limitations in Map

Practically, these games must have a limit in map. So the developers has to put some limitations in the gameplay (specially in map). Normally it can be invisible borders. Sometimes they use geographical ways such as huge mountains, oceans or huge walls.

Experiencing Open World Games

Gamers tend to explore the game more and looking at the beauty of that virtual world than playing main story for hours. Many game development companies encourage this tendency of the gamers by adding various enhancements in gameplay.

Assassin's Creed Black Flag
A Viewpoint in Assassin’s Creed – Black Flag : Image From GameSpace

Majorly Ubisoft‘s open world games doesn’t give full map access in the beginning of the game story. Player has to discover viewpoints in order to unlock that particular area as a clear mapped area. This mechanism can be seen in most of Ubisoft’s games such as ‘Assassin’s Creed‘, ‘Far Cry‘ and ‘Watch_Dogs‘ series.

Another thing in this open world games is that, the player is able to continue from last saved checkpoints ( In the player death in game). However there are some exceptions. Too many player deaths or some major story condition failures can force the player to start over.

Conclusion

Open world games give gamers ability to live in another world. In other words, we simply love to live within that virtual world. That’s why I think these open world games have made a huge impact in the gaming industry and the community.

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